Talking voice with Lucinda Davis and Pauline Little


Pauline and Lucinda took some time to answer five questions about their work. Here’s Pauline’s answers:

1) With one word each, can you describe three of your favourite voices (without naming the characters)?
Curious, befuddled, high-strung.

2) Is there a skill you’ve learned/honed through voice acting in particular that you bring to your greater work as a performer?
I have learned to express my inner child. Lol.

3) Please share an important learning moment in your artistic development.
The adage, “less is more” does not always pertain to voice work, especially cartoons.

4) What’s the biggest change in the voice acting industry you’ve witnessed during your career?
The whole video-game craze and the voice work involved in that. It’s crazy!

5) please name an artist you’d love to learn from/train with.
I would have loved to have worked with Mel Blanc!

And Ms. Lucinda Davis:
1) Of all the voices you’ve done, is there one that’s your favourite?
One project I loved working on was Gon. There were many characters on the show and often I would walk into studio and only find out then what I would be voicing. It gave me a lot of confidence to know that I could, on a dime, come up with a variety of voices. My favourite one would be a troublesome young warthog….don’t remember his name.

2) Can you share an important learning moment in your artistic development?
Early in my career, there was an animation that I had auditioned for to play a young girl’s voice. So my agent told me I had booked the project, I assumed it was the character I had auditioned for. It was exciting for me, as most of the voices that I had done at that point were just my natural voice without much deviation. When I arrived at the studio, the director told me that I hadn’t booked the little girl, but he had asked my agent if I could do boy voices, and she had said that I could.

This, however, was a lie, as I never had, and here I was stepping up to the mic to do something I had never done, possibly ruining my reputation and reliability that I was slowly building. But my agent had heard me, off the cuff, make silly voices, so she believed that I could. Only I was scared. But I went to that mic, terrified, produced a sound, and was told that it was great and everyone was laughing. I understood then that I shouldn’t be afraid of the mic, and shouldn’t be afraid of sounding foolish.

3) How did you get into voice work?
I was always interesting in voice work in animation. I was lucky to have had friends with careers in voice work who were willing to bring me to their studio bookings, so that I could observe the process. After about 2 years of watching, a director finally gave me a shot at the mic.

4) What’s your dream collaboration?
I would love to do an animation with Cree Summer. She started the whole fascination with cartoon voices in me.

5) What’s your favourite thing to do after a voice gig?
Going home, drinking tea and not speaking.

And evidently this interviewer (Sophie) has trouble counting to five because I sent Lucinda a sixth question – but it was too cute to leave out.

6) If you were a cartoon/video game character, what would it be?
The sootballs from Spirited Away.


Want to know more about the serious business of making silly voices? As of posting, there’s ONE SPOT LEFT in Pauline and Lucinda’s Voice workshop on Sunday September 24th, 2017. Register here.

Workshops are $75 and all participants receive a $50 tax receipt. Imago also has payment plans available. Please contact us if you are interested in setting up a payment plan.

Unstoppable WomenSophie Gee